Bilateral
Blurs while preserving edges based on spatial and intensity (color) differences.
Parameters
tex0
Texture: The input texture to be filtered. Default: The entire canvas
sigmaSpace
Float: Spatial standard deviation for calculating spatial differences. Default: 0.0
sigmaColor
Float: Intensity (color) standard deviation for calculating color differences. Default: 0.0
Example
let bird, bilateral;
function setup() {
createCanvas(600, 600, WEBGL); // Use WEBGL mode to use the shader
bilateral = createFilterShader(fip.bilateral); // Load the shader
bird = loadImage("bird.jpg");
}
function draw() {
background(0);
imageMode(CENTER);
image(bird, 0, 0, width, height);
// Apply the shader
filter(bilateral);
// Set the shader uniforms
bilateral.setUniform('sigmaSpace', 1.0);
bilateral.setUniform('sigmaColor', 0.8);
}
Note: The rest of the reference pages from here on out simply list sample parameter values, not an entire sketch like below. You can copy/paste the sample values from other filters into this example.