Setting Parameters
Each effect has parameters that you can edit using .setUniform(). The reference page for each effect lists the parameters and what they do.
The example below sets the glitch intensity of the glitch shader to a value of 0.8.
let bird, glitch;
function setup() {
createCanvas(600, 600, WEBGL); // Use WEBGL mode to use the shader
glitch = createFilterShader(fip.glitch); // Load the glitch shader
bird = loadImage("bird.jpg");
}
function draw() {
background(0);
// Draw our scene
imageMode(CENTER);
image(bird, 0, 0, width, height);
filter(glitch); // Apply the shader
glitch.setUniform('glitchIntensity', 0.8); // Set the intensity of the glitch effect
}