Glitch
The RGB channels are separated and displaced, then the original and glitched colors are mixed.
Parameters
texture
Texture: The input texture to be filtered. Default: undefined
glitchIntensity
Float: Value to determine the intensity of the glitch effect. Default: 0.0
Example
let layer,
bird,
glitch;
function preload() {
glitch = createShader(fip.defaultVert, fip.glitch); // Load the shader
bird = loadImage("bird.jpg");
}
function setup() {
createCanvas(600, 600, WEBGL); // Use WEBGL mode to use the shader
layer = createFramebuffer(); // Create a framebuffer to draw the image onto
}
function draw() {
background(0);
// Draw an image to a framebuffer
layer.begin();
clear();
scale(1, -1); // Flip the Y-axis to match the canvas (different coordinate system in framebuffer)
image(bird, -width / 2, -height / 2, width, height);
layer.end();
// Apply the shader
shader(glitch);
// Set the shader uniforms
glitch.setUniform("texture", layer.color); // Set the texture to apply the shader to
glitch.setUniform('glitchIntensity', 0.8);
rect(0, 0, width, height); // Draw a rectangle to apply the shader to
resetShader();
}