Usage
Once p5.FIP has been included in your index.html file, to use an effect:
- In 
createCanvas(), use the WEBGL renderer (Why?). - Load the shader you want, using 
createFilterShader(). - Set uniforms (parameters).
 - Call 
filter(), passing in the shader name. 
let ireland, glitch;
function preload() {
  ireland = loadImage("ireland.jpg");
}
function setup() {
    createCanvas(600, 600, WEBGL); // Use WEBGL mode to use the shader
    glitch = createFilterShader(fip.glitch); // Load the glitch shader
}
function draw() {
  background(0);
  imageMode(CENTER);
  image(bird, 0, 0, width, height);
  // Set the shader uniform(s)
  glitch.setUniform('glitchIntensity', 0.8); // Set the intensity of the glitch
  // Apply the shader
  filter(glitch);
}