Bloom
Adds a glow effect using a combination of blurring and blending techniques.
Parameters
texture
Texture: The input texture to be filtered. Default: undefined
uTextureSize
Vec2: The size of the texture used for sampling neighboring pixels. Default: (0.0, 0.0)
intensity
Float: The strength of the glow effect. A higher value intensifies the glow. Default: 0.0
glow
Float: The extent of the glow, controlled by the blur radius. Should be within the range [0.0, 8.0]. Default: 0.0
Example
let layer,
bird,
bloom;
function preload() {
bloom = createShader(fip.defaultVert, fip.bloom); // Load the shader
bird = loadImage("bird.jpg");
}
function setup() {
createCanvas(600, 600, WEBGL); // Use WEBGL mode to use the shader
layer = createFramebuffer(); // Create a framebuffer to draw the image onto
}
function draw() {
background(0);
// Draw an image to a framebuffer
layer.begin();
clear();
scale(1, -1); // Flip the Y-axis to match the canvas (different coordinate system in framebuffer)
image(bird, -width / 2, -height / 2, width, height);
layer.end();
// Apply the shader
shader(bloom);
// Set the shader uniforms
bloom.setUniform("texture", layer.color); // Set the texture to apply the shader to
bloom.setUniform('uTextureSize', [width, height]); // Set the size of the texture used
bloom.setUniform('intensity', 0.8);
bloom.setUniform('glow', 1.0);
rect(0, 0, width, height); // Draw a rectangle to apply the shader to
resetShader();
}