Solarize
Inverts colors based on the intensity of pixel colors. If the average intensity of a pixel's color is above a specified threshold, the colors are inverted, creating a solarization effect.
Parameters
texture
Texture: The input texture to be filtered. Default: undefined
threshold
Float: The intensity threshold above which colors will be inverted. Ranges from 0.0 to 1.0. Default: 0.0
Example
let layer,
bird,
solarize;
function preload() {
solarize = createShader(fip.defaultVert, fip.solarize); // Load the shader
bird = loadImage("bird.jpg");
}
function setup() {
createCanvas(600, 600, WEBGL); // Use WEBGL mode to use the shader
layer = createFramebuffer(); // Create a framebuffer to draw the image onto
}
function draw() {
background(0);
// Draw an image to a framebuffer
layer.begin();
clear();
scale(1, -1); // Flip the Y-axis to match the canvas (different coordinate system in framebuffer)
image(bird, -width / 2, -height / 2, width, height);
layer.end();
// Apply the shader
shader(solarize);
// Set the shader uniforms
solarize.setUniform("texture", layer.color); // Set the texture to apply the shader to
solarize.setUniform("threshold", 0.5);
rect(0, 0, width, height); // Draw a rectangle to apply the shader to
resetShader();
}