Bilateral
Blurs while preserving edges based on spatial and intensity (color) differences.
Parameters
texture
Texture: The input texture to be filtered. Default: The entire canvas
texOffset
Vec2: The offset used for sampling neighboring pixels. Default: (1.0 / width, 1.0 / height)
sigmaSpace
Float: Spatial standard deviation for calculating spatial differences. Default: 20.0
sigmaColor
Float: Intensity (color) standard deviation for calculating color differences. Default: 0.1
Example
import fip.*;
PShader bilateral;
PImage ireland;
void setup() {
size(1000, 1000, P3D);
bilateral = loadShader(FIP.bilateral);
ireland = loadImage("ireland.jpg");
bilateral.set("sigmaSpace", 20.0);
bilateral.set("sigmaColor", 0.1);
}
void draw() {
image(ireland, 0, 0, width, height);
filter(bilateral);
}