Difference of Gaussian
Applies two Gaussian blurs to the input texture and calculates the Difference of Gaussian.
Parameters
texture
Texture: The input texture to be filtered. Default: The entire canvas
texOffset
Vec2: The offset used for sampling neighboring pixels. Default: (1.0 / width, 1.0 / height)
radius1
Float: The radius of the first Gaussian blur. Default: 10.0
radius2
Float: The radius of the second Gaussian blur. Default: 1.0
threshold
Float: The intensity threshold below which colors will be discarded. Default: 0.01
Example
import fip.*;
PShader differenceOfGaussian;
PImage ireland;
void setup() {
size(1000, 1000, P3D);
differenceOfGaussian = loadShader(FIP.differenceOfGaussian);
ireland = loadImage("ireland.jpg");
differenceOfGaussian.set("radius1", 10.0);
differenceOfGaussian.set("radius2", 1.0);
differenceOfGaussian.set("threshold", 0.2);
}
void draw() {
image(ireland, 0, 0, width, height);
filter(differenceOfGaussian);
}