Grayscale

Converts the input texture to grayscale using the luminance method, which is a weighted sum of the color channels.

Parameters

texture Texture: The input texture to be filtered. Default: The entire canvas
texOffset Vec2: The offset used for sampling neighboring pixels. Default: (1.0 / width, 1.0 / height)

Example

import fip.*;

PShader grayscale;

PImage ireland;

void setup() {
  size(1000, 1000, P3D);

  grayscale = loadShader(FIP.grayscale);

  ireland = loadImage("ireland.jpg");
}

void draw() {
  image(ireland, 0, 0, width, height);

  filter(grayscale);
}