Halftone
Applies a halftone effect by converting texture coordinates to screen space, defining cells based on the specified size, and calculating dots within each cell.
Parameters
texture
Texture: The input texture to be filtered. Default: The entire canvas
resolution
Vec2: The resolution of the input texture. Default: vec2(1.0)
texOffset
Vec2: The offset used for sampling neighboring pixels. Default: (1.0 / width, 1.0 / height)
cellSize
Float: The size of each halftone cell. Default: 20.0
threshold
Float: The threshold value for dot creation. A higher value results in fewer dots. Default: 0.8
Example
import fip.*;
PShader halftone;
PImage ireland;
void setup() {
size(1000, 1000, P3D);
halftone = loadShader(FIP.halftone);
ireland = loadImage("ireland.jpg");
halftone.set("resolution", width, height);
halftone.set("cellSize", 5.0);
halftone.set("threshold", 0.2);
}
void draw() {
image(ireland, 0, 0, width, height);
filter(halftone);
}